Title andreas@unlitart.com ResumeLink
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Resume


Author

Welcome.

My name is Andreas.

I've been existing for a bit over 22 years now. I am born and live in Sweden.

I currently work at Tarsier Studios as a 3D artist, creating assets for games.

I have a high passion for 3D graphics and art in general, and I always strive to improve my skills.
Beside that I also enjoy playing games on the PC, drawing, hang around on polycount and CA, being social
and from time to time be in my own little world...
I enjoy music a lot as well as I find it helpful in the creative process. Black metal and trance are among the favorites.

My main goal right now would be to really break into the games industry and take part in creating amazing things, preferably characters.
I also love taking part in the artistic community and I want to meet more creative individuals, learn from them and expand my network.

Take care and hopefully you enjoyed my work as well.

Contact

Phone : +46 0768169632
E-mail : andreas@unlitart.com

Education

  • Vocational
  • 2007-2009 School Of Future Entertainment (www.sofe.nu)

Work Experience

Character Artist on Secret Game Project - Summer 2008
During a six week period a team of graphics and programming students from SOFE was given the task of creating
a game prototype based on idea and lead by the famous Swedish Movie Director Josef Fares, and with
support by Jens Andersson, Lead Designer at LucasArts.

Internship at Tarsier Studios AB (www.tarsier.se) - January - May 2009
I got the opportunity to participate in production very early and after the internship period I got a job offer.

3D Artist at Tarsier Studios AB - June 2009 - Present
My work assignments cover both character and enviromental props.

Released Titles

Little Big Planet - GOTY
Developed by Media Molecule. I took part in creating various costumes and other props
as part of an outsourcing job by Tarsier Studios AB.

LittleBigPlanetCover

Software Knowledge

  • Autodesk Maya 2008
  • Autodesk Mudbox 2009
  • Autodesk 3D Studio Max 9 (skinning and mesh tweaking)
  • Pixologic ZBrush 3.1
  • Adobe Photoshop CS3
  • xNormal
  • Unreal Engine 3 (custom character content for Unreal Tournament 3)
  • Adobe Premiere
  • Nuke

Reference

Jens Andersson - Lead Designer at LucasArts E-mail: jens@collectingsmiles.com Phone: +1 415 613 1549
Per Bergman - Art Director at Tarsier Studios E-mail: pelle@tarsier.se





© 2009 | All original content is property of Andreas Karlsson unless otherwise noted.